Korea is rapidly entering a super-aged society. It has already entered an aging society in 2017 and has entered an aged society, and it is analyzed that it is expected to reach an ultra-aged society in the next 25 years. It would be good if a long-term perspective and improvement measures should be urgently prepared in line with such a society, but while the proportion of the elderly is increasing in our society, there are continuous cases in which the cultural and leisure life of the elderly is not guaranteed. With the advent of the digital world, our younger generation communicates with others through SNS or messengers through cell phones and spends leisure time, but the reality is that the elderly, who are not even guaranteed a cultural and leisure life, cannot even do that.
Even though they, the members of society, are being eliminated from society by such changes, the changing society does not look back on the inconveniences of such elderly people. Most of the elderly in the city are unable to adapt to the changes in society and feel disconnected from communication and feel alienated. In the face of these problems, we thought that walking together without the elderly being alienated is the definition of a human city, so we tried to propose a way to solve the alienation of the elderly in the metaverse world.